GIB
GIB is the world's first expert-level computer bridge player. It has
received a great deal of press as a result of its participation in the
Par Contest at the 1998 World
Bridge Championships, which were held in Lille, France. In an
invitational field consisting of 34 of the world's best card players
and GIB, GIB finished 12th. Hands in which GIB has outplayed
world-class human players are also the subject of a series of articles
in the Dutch bridge magazine
IMP.
GIB is written in C and is based on an extremely fast double dummy
solver. The principal technique used to construct the double dummy
solver is Ginsberg's partition search; the single dummy bridge player
is built using Monte Carlo sampling techniques. GIB is also available
as a product.
CIRL
GIB was developed in part at CIRL. The University of Oregon receives
a commission on sales of the program.
Pointers
-
GIB: Steps Toward an Expert-Level Bridge-Playing Program
- This paper describes GIB, the first bridge-playing program to
approach the level of a human expert. We give a basic overview of the
algorithms used, describe their strengths and weaknesses, and present
the results of experiments comparing GIB to both human opponents and
other programs. Written by Matt Ginsberg and to be submitted to
IJCAI in 1999. Compressed postscript document.
-
Partition Search
- We introduce a new form of game search called partition
search that incorporates dependency analysis, allowing
substantial reductions in the portion of the tree that needs to be
expanded. Both theoretical results and experimental data are
presented. For the game of bridge, partition search provides
approximately as much of an improvement over existing methods as
alpha-beta pruning provides over minimax. Written by Matt Ginsberg
and appeared in Proc. AAAI in 1997. Compressed postscript document.
-
How Computers Will Play Bridge
- This article describes the likely use of a fast double dummy
search engine (such as the one in GIB) to unseat humans as the world
bridge champions. The Monte Carlo sampling idea used by GIB is
discussed, along with possible impact on bidding and other areas of
the game. Written by Matt Ginsberg and appeared in The Bridge
World in 1996. Compressed postscript document.
-
On the Law of Total Tricks
- The "Law of Total Tricks" in bridge says that the two sides, when
playing in their longest suits, can take between them as many tricks
as they have trumps. Is this really a law, or just a vague rule of
thumb? This article gives the answer. Written by Matt Ginsberg and
appeared in The Bridge World in 1996. Compressed postscript
document.
- Techniques used:
- Partition Search
- Application area:
- Bridge
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